Showing posts with label ROSCAs. Show all posts
Showing posts with label ROSCAs. Show all posts

Wednesday, November 13, 2019

Loy Loy: The Financial Education Board Game for Everyone

By Mrinalini Tankha, Portland State University on the Consortium of Practicing and Applied Anthropologists

Ethnocharettes, role-playing, simulation games, and other embodied pedagogical strategies are receiving increased attention in the field of anthropology. They are also increasingly being used to teach the basic principles of money and finance. These experiential teaching tools provide learners an opportunity to “switch sides” and take on the role of people facing financial hardships. This creates empathy and a more nuanced and critical understandings of socio-economic problems.

Loy Loy: The Savings Board Game

Loy Loy (“Money Money” in Khmer) is a financial education board game developed by a team of anthropologists and economists at the Institute for Money, Technology & Financial Inclusion (IMTFI) at the University of California, Irvine, the Department of Banking and Finance at Monash University, and the Department of Anthropology at Portland State University. Loy Loy is a role-playing game where players take on the roles of Cambodian women workers in a Rotating Savings and Credit Association (ROSCA), earning monthly wages while making monthly contributions to their local savings group. Each month a different player gets a turn to take the pot of savings collected by the ROSCA. As players go through the game, they are hit with unforeseen expenses, but also collect windfalls and have a chance to invest in assets. Intended as an antidote to monopoly, the end goal of the game is for players to collectively save enough money to purchase a garment factory together. The game forces players to cooperate and support one another; everyone loses if any one player goes bankrupt!

Expense and Asset Cards
Loy Loy provides a window into the complexity of financial decision making for people living on the edge of poverty. It educates players about alternative and collective forms of finance where community relationships act as safety nets and provide more immediate ways of confronting economic hardship. In a creative and fun environment, the game demonstrates the ways money and financial instruments are socially and culturally embedded in value systems, mutual obligations and negotiations of morality, while also teaching basic savings and money managing skills and financial literacy concepts such as risk management, income smoothing through credit, value return on investment, and liquidity.


Loy Loy is intended for a broad audience, from high school and university students to financial literacy advocates, educators, and policymakers in non-profits, banks, businesses, and government engaged in financial education programs. Loy Loy is therefore not only an innovative active learning tool for anthropology students but also an example of anthropology in action that breaks out of the ivory tower to educate a wider public engaged in poverty alleviation and financial inclusion.


Pilot testing Loy Loy at my Cultures of Money & Finance course at Portland State University

Loy Loy is currently in the pilot-testing phase of product development. It has already been tested at several universities, international development conferences, credit unions, community organizations, NGOs and foundations. It was also recently on view at the British Museum as part of an exhibition titled Playing with Money: Currency and Games.

Members of The Cambodian Family Community Center in Orange County playtesting Loy Loy

Please buy the game and join us in playtesting Loy Loy! We would also love to receive your feedback. This contributes to the iterative design process and will enhance the experience and playability of the game.

To purchase the game: https://www.thegamecrafter.com/games/loy-loy-the-savings-game

 Loy Loy website: http://loyloy.org

For more information, contact: Mrinalini Tankha mtankha@pdx.edu or imtfi@uci.edu.

Read more about Loy Loy at the Geek Anthropologist, Analog Game Studies, LA Times, Medium, and IMTFI.

View original post here: https://www.copaainfo.org/post/loy-loy-the-financial-education-board-game-for-everyone

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JOIN US! Next Friday, November 22nd

12-4pm at the AAAs in Vancouver

For those attending the American Anthropological Association (AAA) conference 
Loy Loy has an installation on
11/22/2019 from 12:00 PM to 4:00 PM 
CC EAST | Exhibition Hall A  | East Convention Level

Come by the table, check out Loy Loy, and 
get stamped with IMTFI's very own 3-D Harriet Tubman stamp from Dano Wall!

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Wednesday, January 31, 2018

“Capitalism is so much easier!”— Learning savings through playing a board game

By Farah Qureshi and IMTFI/Loy Loy Team at UC Irvine in the Geek Anthropologist

Loy Loy: The Savings Game in Washington D.C.!


Staging of Loy Loy at the AnthropologyCon Salon in Washington DC

Julia had been waiting until the last round to take her pot of money from the others. She was trying to get 50 Loys from every player to buy the coffee cart for extra income. After passing the star square it was savings group meeting day. She bid 50 and each player was obliged to give her the money, but the request was met with resistance. Earlier in the game, Chris had threatened to leave the savings group when Julia did not lend him money to buy a pig. Her high bid was a gamble completely depending on the players’ solidarity, so she held her breath while Chris’ deliberated his options. While playing, they had all learned that trust was crucial to the game, but she also knew he would not survive long alone. In the end, Chris resentfully handed over his 50 Loys to Julia, it was her first asset purchase anyway, and helping her would overall help everyone. 


Welcome to Loy Loy: The Savings Game (loyloy.org) where you play a Cambodian female worker trying to save up money with the other players to purchase a garment factory together.

In November 2017, our team from UC Irvine’s Institute for Money, Technology and Financial Inclusion (IMTFI) carried a role-playing board game to the American Anthropological Association’s (AAA) annual conference in Washington D.C.. Loy Loy (which means “Money Money” in Khmer) is a financial education tool being developed by IMTFI to teach players how one type of rotating savings and credit association (ROSCA) works. Similar to Monopoly, you receive ‘payday’ money upon each circulation of the board, which represents one month in time. However, unlike Monopoly, all players both move collectively with a single placeholder representing time and save together to win by purchasing the $5000 garment factory before the maximum number of months is up. Your progress depends on random events and expenses (such as medical expenses), with occasional opportunities to purchase income generating assets (for example, a pig) despite the pressure to maintain your personal funds. If any player reaches bankruptcy, the game is over for everyone. All players are challenged to come together and reach the goal collaboratively to win, which you can do through extending loans to one another or paying one another’s bills.

As anthropologists like Clifford Geertz and Shirley Ardener have famously written, and as generations of ROSCA members and development professionals have experienced, ROSCAs are commonly used in low-income communities across the world but can differ dramatically from country to country. In East Africa, for example, members of the ROSCA (or chama) make sure that money is separated and stored in a box. All participants pay an equal amount each month, as payouts are all equal. Mexican and Mexican-American tandas provide a unifying social space, encompassing a form of community as well as consistent sharing of funds. In Cambodia, factory workers form a kind of bidding ROSCA. In this kind of ROSCA, each individual contributes towards a collective savings pot, for which each member of the group then bids by offering to repay at a rate of interest they’re willing to offer to receive the pooled funds. In Loy Loy, ROSCA day falls once each round to award one player funds from the pot, instigating haggling and bidding wars between players. Once a player has ‘won’ the pot, they cannot enter a bid on the next ROSCA day until each player has had a chance at winning.

The idea for the board game developed during a closed-door workshop for IMTFI fellows, "Getting Beyond the Survey: Ethnography and the Art of Seeing," where participants convened to share their in-progress research and discuss methodology. A creative group exercise materialized issues found in observations of payment practices in different field sites around the world. You can see the inception video here:


Games are recognized as a valuable tool to communicate complex social dynamics. Allowing students to participate, interconnect and play creates an immediate and ongoing feedback mechanism where failure is reframed as iteration so that learning happens by doing. In this case the game teaches you about your own interactions and relations with money even as it offers a window into the everyday economic challenges and financial practices of people like the Cambodian garment workers who inspired it. As a player, you’re responsible for both negotiating and preparing for expenses that turn out to be impossible to cover using the regular wage income that you’ll receive. Most players realize this within a few turns and begin to develop their strategies while playing, either forming as many close social connections as possible or bidding large on ROSCA days to receive loans and trying to hoard.

The game is engrossing: players are absorbed into a virtual reality constructed through their characters and ROSCA community. In both groups, players passionately embodied their characters while forming new friendships. Unique and surprising banter always appears as each player justifies their reasoning for deserving the money. The game encourages very particular creative thought and debating skills! We ran two testing sessions for interested gamers while at the AAAs, one in the lobby of the hotel where the conference was being held, and the second as invited guests at the AnthropologyCon salon for gaming and games at the conference. Sharing Loy Loy at the AAAs was a fun experience. I found it immensely valuable to receive feedback from anthropologists before and after each session, and in what follows, in the full blogpost I offer just a few reflections on what we learned.

For detailed reflections from the AAAs and background of Loy Loy, read the full blogpost in The Geek Anthropologist here: https://thegeekanthropologist.com/2018/01/26/capitalism-is-so-much-easier-learning-savings-through-playing-a-board-game/.

Interested in keeping up to date, learning more or helping us distribute Loy Loy? Please join us on LoyLoy.org. To purchase Loy Loy, follow this link to the Game Crafter site.



Tuesday, September 6, 2016

New ROSCA Board Game at the Mekong Financial Inclusion Forum

By IMTFI Researcher Andrew Crawford

The concept of Rotating Savings and Credit Associations (ROSCAs) has fascinated economists and anthropologists for several years. The altruistic dynamic of social capital involved in these tight knit groups in the developing world has provided an interesting comparison to the buyer/seller nature of credit markets in the developed world. By allowing users to pool their funds and then take turns to borrow from the pool ROSCAs appears to enable users to co-operatively invest and lend without formal institutions.


While the basic rules of ROSCAs are easy to understand, it is much harder to master the dynamics and complexity of risk and returns provided by the groups along with day-to-day income, asset and expense decisions that form a constant state of financial flux. This becomes even more complicated in bidding ROSCAs, such as those found among garment workers in Cambodia, where group members bid for the collective fund by offering to pay higher and higher rates of interest. In fact, financial decision-making in the ROSCA world in many ways resembles a chaotic game like situation. This gaming quality inspired Monash University and IMTFI to create a ROSCA board game -- one that would familiarize anyone from school students to bank customers to policy makers, on the elaborate financial and social dynamics that ROSCAs entail. as well as provide an education about budgeting and financial planning and management.

In the successfully developed and pilot-tested ROSCA board game, each player or participant takes the role of a garment factory worker who earns monthly factory wages while making monthly contributions to the ROSCA. Each player then decides whether to borrow, how to spend, and how much to save for future needs while considering their respective assets and ROSCA obligations. Just as the boardgame Monopoly gives us a flavour of property market finance, this game provides a taste of the financial situation of a ROSCA participant in the developing world.

In each round of the game players roll a die and move around the board landing on squares that make them draw cards, such as regular expense cards (eg food), urgent expense cards (eg medical treatment), asset cards to purchase income earning assets (eg livestock) and life event cards (eg a wedding) which move their position on the board. The bidding ROSCA system, common in Cambodia, means that players bid each month to borrow from the pool of funds. Many strategies can be formulated while deciding the interest rate to bid in order to borrow and buy assets whilst planning ahead for both regular and unanticipated expenses. The opportunity to borrow, steal the pot and leave the group is also a strategy option!

Field-testing with Cambodian factory workers in March 2016 helped to fine-tune the game and make it reflect real world situations. Numerous rounds were played during work breaks in factories and surveys were conducted to gather feedback. Initially the game only involved more expensive assets, such as a motorbike or food cart. But it soon became apparent from feedback that income generating assets could be as cheap as $40 spent on egg-laying chickens. Difficulties in measuring the size of the pot were a primary hiccup but were overcome with clever suggestions from workers on how repayments and interest are usually calculated without relying on traditional accounting practices. This involves the participants arranging money in certain pile patterns on the table so it is obvious that the current balance is correct.

Following its development and field-testing for accuracy the ROSCA board game debuted at the IMTFI conference in April 2016. Since then, the game made its first appearance at a financial industry conference, the Mekong Financial Inclusion Forum at Phnom Penh on 11th-14th July, 2016 which was attended by stakeholders across the region from the development finance sector. During the conference the game was played by participants at the forum at a demonstration table setup outside the conference hall.


Players found the game challenging and interesting as they attempted to deconstruct the dynamics of the game to develop a clear strategy. Players also disagreed on the best strategy and a Finnish consultant implied an aversion to borrowing at all and an Indian businessman suggesting that borrowing early to buy assets was useful. An American development fund representative was surprised at the complexity of the ROSCA structures in the region and noted that they should be more widely considered in development aid funding structures. Connections with the subject matter of the conference made the game relevant to a large number of participants. The continued disconnect between informal and formal financial services was a major topic of forum panels and the game provided insight into why ROSCAs continue to be a popular despite the increasing availability of financial services in the developing world. Most notably, the game showed the flexible nature of ROSCAs, their potential for higher return on savings and the community trust they contain that is often lacking in formal financial services.


Feedback on the game design was very positive and the game continues to stimulate interest as a financial education tool. The game will soon commence its rollout among NGO financial education projects in Cambodia that aim to help school students improve their financial knowledge and money management skills. The game has also been used as a teaching tool with university students in Melbourne to provide them with a better understanding of the financial life of a garment factory worker in Cambodia.

The next stage of the game evolution is to find investment and resources to develop it into a playable app format that can be distributed online. This will allow the game to be accessed more easily worldwide and used in the field by financial educators with access to tablets and smartphones. The existence of an app may also enable groundbreaking research. The app will have the potential to record player movements which will collect data to explore such areas as behavioral economics, trust, moral hazard and game theory across multiple cultures, demographics, and financial knowledge levels. The strong interest in the ROSCA game so far demonstrates its potential as a valuable teaching tool plus, once digitized, it would be a research device that could help scale and unlock greater insights about the intricate workings of money, finance and social relations.

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This piece is an outcome of the 2015 IMTFI research project "Exploring Rosca Dynamics with a Cambodian Factory Worker Board Game" by Pushkar Maitra, Andrew Crawford, and Professor Paul Lajbcygier.

Andrew Crawford is an Adjunct Research Associate in the Department of Banking and Finance at Monash University, Australia. He began research in microfinance at Monash and moved to Cambodia in 2010 as an AusAid Youth Ambassador based at the Cambodia Microfinance Association (CMA).


Sunday, May 1, 2016

Taking and Staking: Session Six of the 2016 Conference


The final panel of the conference was devoted to "Up(S)takes of New Financial Tools and Technologies" with discussant Sonia Arenaza of the Better Than Cash Alliance of the United Natons Capital Development Fund. Arenaza praised the from-the-ground perspective of panelists that provided "a human and social dimension" for developing digital financial services for underserved populations with the aim of creating a more "inclusive digital ecosystem" that considers social dynamics and ways to "broaden" connective chains.

In "Separate self, interdependent self and new financial technologies - Lessons from rural southern India" Venkatasubramanian Govindan of the French Institute of Pondicherry described research in the field in Tamil Nadu as rural southern India undertakes a "massive effort to bank the unbanked citizen" with a focus on women and Dalits. The Prime Minister's ambitious Pradhan Mantri Jan Dhan Yojana (PMJDY) initiative, which combines access to accounts with biometric authentication, attempts to launch new financial inclusion efforts on a massive scale. (For more on PMJDY, see this IMTFI interview with Dan Radcliffe, which provides more information about this time of rapid change in India.) As Govindan explained, existing systems for smart cards and cash delivery -- combined with NREGA (the National Rural Employment Guarantee Act of 2005) -- have created bureaucracies that aren't always easily accessible to villagers or comprehensible to their lifeworlds.

National banks may have obligations and relationships, but the role of villagers is "reduced to a minimum." Because they have had "no contact at all with the banks," which they perceive of as "distant," they "immediately withdraw payments." There also may be many logistical snafus in doling out resources. As the photograph above indicates, Govindan showed a video with villagers lining up for fingerprint authentication using a mobile machine in which a young woman is finally successful in completing the vetting process after frustrating glitches. (For more on the problems with authenticating identity in the new e-Aadhaar system, see this IMTFI blog post about the research of Mani Nandhi working with rickshaw pullers in Delhi.)

Govindan lamented the fact that with these ubiquitous computing devices there may be "problems with maintenance" and "few sites" capable of repairs. In the litany of other woes, he also mentioned insufficient cash, short battery charge life, inadequate transfers of the BC, and limited amounts on transactions. Furthermore, there may be caste conflicts governing who can hand cash to whom, which can be exacerbated when banks assume there are no distinction issues about accepting payment.

By exploring "the effects in terms of saving practices" and the "public dimension" of private financial practices, like other IMTFI researchers, Govindan emphasized the impact of "mistrust and rumors." He also highlighted the advantages of other saving practices, including ROSCAs (rotating savings and credit associations) and lending to others.In particular, he emphasized the fact that over 70% of saving was through acquisition of gold, (For more on gold economies among the poor, see this in-depth profile of Nithya Joseph,)

He also shared a number of everyday practices of financial upkeep in an environment in which keeping bills is very uncommon by thinking about "the effects" of different financial inclusion efforts "in terms of worldview." He noted that financial calculations were often significant in planning for ceremonies, particularly ceremonies of marriage, puberty, and housewarming. A key life event might drain 4-8 years of household income, but such investments were critical in building respect (raiyatai). He noted how the "continuous chain of reciprocity" and local understandings of "accountability and debt payment" were important. He also stressed the importance of "mental accounting" among people with "little written culture" and how structures in which one person would be in charge of the family memory, including its financial memory, functioned. He closed be reiterating how the gap between financial inclusion objectives and people's practices had to be acknowledged, particularly "how people translate" when new initiatives are launched. A second round of household surveys is planned for the next phase of research.


"Cross-border Transfers as a Strategic Tool to Promote the Diffusion of Mobile Money in Rural Areas. The Case of Burkinabe Diaspora Living in Ivory Coast" by Solène Morvant-Roux of the Univesity of Geneva, Simon Barussaud of the University of Geneva, and Dieudonné Ilboudo of the National Centre of Scientific and Technological Research in Ouagadougou (CNRST/INERA) examined mobile money diffusion and its role in the economies of transnational migration.

The research team -- not all of whom could come to UCI -- began by providing an outline of their presentation, which followed the conventional social science template of "background," "methodology," and "findings" as its basic structure. Morvant-Roux presented the existing empirical evidence on mobile money diffusion and usage on the domestic level before moving into their own case studies examining urban-rural transfers, where they were looking for international transfers between Ivory Coast and Burkina Faso. Researchers hypothesized that the introduction of mobile money in 2014 might be attractive to participants in the longstanding migration dynamic because of poor roads, spotty Internet services, and weak security, but they were wary of assuming patterns of usage that were solely instrumental. They planned their study by looking at the provision of mobile money services in comparison to other services, and they wanted to consider both the supply side and the migrant side of adoption potential. They also considered age, gender, location, and mobility as explanatory factors, as well as an analysis of the broader socio-economic and socio-political context. For migrants, "maintaining ties to one's own country" might be complicated, and the "emergence of new brokerage dynamics" might take surprising turns.

Barussaud explained how they conducted the survey first in Ivory Coast and then in Burkina Faso during January and February. He described how they undertook to survey a "broader view" of mobile money diffusion by deploying a mixed methods approach, which included 250 interviews, 337 transfers, focus groups, and analysis of secondary data. They chose the first field site based on immigration data. It was a site dominated by coffee plantations, where foreigners in area accounted for 45% of the population. The second area was chosen based on the first, as the origin point of significant chain migration. By identifying two major hubs, they hoped to better understand family configuration (which was transnational and often polygamous and constituted with an average of 12 members) and economic activities related to the 80% of migrants laboring on cocoa and coffee plantations, although there had been attempts at diversification with farming rubber trees and palm nuts. The picture of financial practices showed low formal inclusion at a level of less than 20% of participants and the characteristics of income seasonality.

Researchers focused on recent and regular transfers, at a typical rate of 5-7 per year, as part of the rhythm of migration pattens that were now over 20 years in the making with a number of second-generation migrants in the mix. Data collection tools included discussions with migrant workers and spouses and family members (155 family members in Ivory Coast and 100 in Burkina Faso), as well as geographical methods including geopositioning and light surveys. They also looked at census data and the typology of remittance service providers, to understand the supply-side dynamics.

International companies (like Western Union and MoneyGram) had been providers since the early 2000s, but these companies relied on Internet technology and consequently had a very reduced network. West African companies (like Wari, and Quick Cash) were able to take advantage of GSM technology and had been subregional economic players since 2010. The third set of actors on the supply-side had been the newer M-wallet services. Because mobile money induces a spatial diffusion of financial and transfer services, researchers wanted to look at the difference between 2012 and 2015 in mobile money diffusion. Uptake was often frustrated by a number of factors, including the difficulties of cashing out, spatial disparities, interoperability challenges that could lead to network disturbances, and the exclusion of women. In addition to gender gaps and generational gaps, there were also issues of illiteracy and mastery of technology, as well as trust gaps and innovation reluctance.



The sessions with the in-process researchers ended on a playful note with "Exploring Rosca Dynamics with a Cambodian Factory Worker Board Game" by Andrew Crawford of Monash University who had been working with IMTFI to create a game about Rotating Savings and Credit Associations. Crawford has a history of thinking about entertainment and affect in financial inclusion efforts. For example, you can read about his work on promoting financial literacy through television comedy, particularly on buses, here.

Crawford began by thanking those at the IMTFI conference who had during lunch played the Tong Tin Game. (See below for a photograph of play testing at the IMTFI conference.) He noted the distinction between more static ROSCAs and bidding ROSCAs, that already incorporated some elements of gamification. (For more explanation of how gamification works, see this online course from U Penn professor Kevin Werbach.) In a bidding ROSCA each member contributes a monthly deposit and a lump sum can be paid out to one member who needs access to credit and who bids the highest interest rate. From this structure can emerge poker-like dynamics of anticipating risks and bluffing. The idea for Tong Tin grew out of an original IMTFI workshop in 2014. Crawford showed video of IMTFI researchers listing their different needs that were translated onto cards, including money to travel to a wedding on other side of Cambodia, a husband who lost his job, a daughter who was pregnant, an opportunity to buy land, a husband was jailed, an a husband's medical expenses. (The concept of playtesting is central to the game design process for both commercial and so-called "serious games" created by nonprofit organizations and independent developers. See this list of best practices for playtesting to see how Crawford has integrated these principles.

The rules of the game represent how people are incentivized to participate by the potential to make a high return, To reflect the economic environment of the garment factory the board is shaped like a button. On the 28-day circle representing the workers' factory month there is a square with a payday, a square with the ROSCA meeting, and other types of squares corresponding to green, red, and blue cards. The player begins the game with 100 dollars. In addition to payment on the payday, players may also have opportunities to buy assets like a chicken or experience setbacks like a dental crisis. Blue squares can move you either backward or forward.

Approximately 70% of Cambodian factory workers are involved in Tong Tin groups, which offer additional opportunities to earn capital. Among factory workers, both cashing out and stealing occurs, but there is still a strong trust element. In the game you can help people and experience the dynamics around borrowing (including consideration of interest rates, indebtedness, and emergency funds) and strategize about savings and investment (considering factors like a high rate of return, storage of savings, and the ability to cash out). The game also models trust and loyalty in rates and flight risks and asset purchasing with borrowed funds. It is designed to educate young people about ROSCA risks and benefits.

In addition to its didactic purposes as "a good way to understand the system," using a game also has many benefits to research. According to Crawford, "people don't want to talk about personal finance," but the "game format allows you to collect data" more naturally. He also showed video of playtesting with Cambodian workers, as the frame above taken from his footage shows. He organized 5 sessions of playtesting with his prototype, using 30 minutes of play with 8 players, 30 minutes of focus groups, and 30 minutes of one-on-one tablet surveys. Because factory workers had little time to spare, short sessions were critical for gathering data. He noticed some interesting quirks in the field site, including people's reluctance to draw cards from the top. He observed that a reliable chief player was critical to the game, as a figure for providing insurance as well as keeping hold of money.

Crawford still plans some revisions based on his findings. In working with the prototype he realized that he had underestimated the cost of a pig stock. He also noticed problems with using clip-art illustration with stock images. As one informant noted of a conventional portrayal of a thief: "the white guy stole your money." He has been partnering with Winrock International, which is already in the region working on human trafficking and shares his enthusiasm for helping people learn "how to grow their assets instead of going to Thailand." He has concluded that more research from behavioral studies in anthropology and behavioral economics will be helpful and is planning use in schools in both developing and developed countries, so that more affluent young citizens might gain empathy for the challenges of managing money in developing country, and hopes to develop mobile apps with the game as well. For those interested in the possible etymological origins of his "Game to Reap and Sew," check out the eighteenth century investment scheme Tontine.

The lively question and answer session emphasized the problem of "the one percent" in developing countries as asymmetrical stakeholders in inclusion efforts and critical reflection on the ethics of participation for researchers in countries in which wealth distribution is so uneven.